#ifndef INCLUDED_FIGHTER_H
#define INCLUDED_FIGHTER_H

#include <SGE.h>
using namespace SGE;

class Fighter
{
public:
	Fighter();
	~Fighter();

	void Load();
	void Unload();
	void Update(float deltaTime);
	void Render();

	void SetPosition(const SVector2& pos)	{ mPosition = pos; }
	const SVector2& GetPosition() const		{ return mPosition; }

private:
	SGE_Sprite mSprite;
	SVector2 mPosition;
};

#endif // #ifndef INCLUDED_FIGHTER_H












//OOP - Object Oriented Programming
//-> ability to create user defined types
//-> what is a type?
//	- properties (member variables)
//	- behaviours (member functions)
//
//"What does it contain?"
//"What can you do with it?"
//
//- In C++, type is created with "class" keyword
//- What does a class provide?
//i)		Encapsulation
//ii)		Inheritance
//iii)		Polymorphism